Thread:Capi3101/@comment-47684001-20201215232134/@comment-47684001-20201216191350

Ah that's too bad. It looks like a lot of work went into design docs, the rpg etc. I've been hacking away as a hobbiest programmer for a few years, and for me, the hardest part for me when it comes to game development has been moving past the high level ideas to the low level details - implementation has never been a problem to me, especially with tools like Unity available (although it can sometimes be a grind!). A huge chunk of those details are laid out here and to me it's a bit suprising that development stalled when there is so much material to work off of.

My own interest is not so much in 'Starflight III' in particular, but more capturing the feeling of the games I had when I was younger - the wonder of exploration and captaining a starship.

How do you view the material here and in the RPG? Would you be ok with me using it either directly or as inspiration in my own project? Do you have any interest in working with this material further? Realistically, this is a big project and so the chances of me making significant progress in a reasonable time frame is small, but let's say I did get a working prototype going - would you be interested in contributing more to such a project?